What is terrain analysis
-Analysis of topographic features (geomorphology)> For example
- Slope
- Aspect
- Hill shading
- Flow
- Insolation
Uses digital elevation models (DEM)
- Raster layer (i.e. pixels)
- Each pixel contains an elevation value
- DEMs vary in extent and resolution
There are many uses for terrain analysis. Hydrologists can use it to delimit watersheds and analyse flows. The layers derived from terrain analysis can be queried to produce information at points, along lines or within polygons. We can also carry out raster algebra operations on the layers.
How are DEMs produced?
- Traditionally made through interpolation between contours from a traditional map
- Now mainly through remote sensing involving some form of radar based sensor
- SRTM (Shuttle Radar Topography mission): Global extent 90m resolution
- Lidar (Light detection and ranging): Local extent, varying resolution
Lidar data
Raw lidar data consists of a point cloud of returns with some information regarding intensity
- First return: Top of vegetation or buildings
- Last return. Ground
Lidar point clouds can be processed using a range of different software. QGIS can be linked to LASTools. We will not process raw data in this class.
Source for Lidar data http://environment.data.gov.uk/ds/survey/index.jsp#/survey?grid=SY98
To see some point clouds open http://plas.io/
There are some point clouds of Arne on the server. Download them locally then open with plas.io.
Action: Note that this is not an obligatory exerise. It is to illustrate the concept of a poiint cloud interactively
- Click on this link http://r.bournemouth.ac.uk:82/Quantitative_and_Spatial_Analysis/Week_2/point_clouds/ in Firefox to open up the folder.
- Select one of the files. Download the file to your PC by write clicking and saving the target (this doesn’t work in INternet Explorer).
- Open up the plas.io window by clicking on the link to it http://plas.io/
- Now load the file using the browse button at the top.
- The result will be dark at first and you won’t see anything. Scroll down to find the intensity scaling and adjust this to a very narrow band on the left hand side until the cloud is visible. You will be shown this in the class.
- Experiment with other options to get a feel for the nature of the point cloud
- Zoom in and out and rotate the image with the mouse
http://r.bournemouth.ac.uk:82/Quantitative_and_Spatial_Analysis/Week_2/point_clouds/
Working with Lidar data in QGIS
The Lidar point clouds for both Hengistbury head and Arne have been already processed to produce the digital terrain model (ground) and digital surface model (top of vegetation and buildings). You have loaded the layers for Hengistbury head already and you should have saved them locally.
Analytical hill shading
Hill shading is a very commonly used technique, particularly in the field of Archaeology. It helps identify visible features as defined by their topography. As Lidar can penetrate forest canopies it can be used to identify Mayan ruins “lost in the jungle”.
Running the hill shading algorithm is very easy.
Action: Make a hill shaded layer from the DTM
- Click on the raster menu at the top bar.
- Select analysis.
- Select hillshade
- Choose the input layer. Use the DTM you have loaded (You can try the DSM later to see the difference)
- Keep the default options.
- Click run to produce a temporary file output IMPORTANT NOTE. All temporary files are just that. Temporary. This avoids building up lots of files that you may not eventually use. But you must save them before closing the program if you are going to keep them
This is the result.
You can now experiment with the technique by changing the parameters if you wish. Major changes away from the default settings will produce very ugly results, but small tweaks can help to show up features lit from different angles.
Colouring the DTM
The DTM and DSM layers are still showing in the project with a simple grey scale. We can colour them in with palettes in order to produce a clearer map.
Action: Colour the DTM using a single band “pseudocolour”
- Right click the layer in the layers panel to open the menu.
- Choose properties.
- Choose Symbology
- Select the render type to be “single band pseudocolor”
- Choose a colour ramp
- Apply the result to the map
- Move (or ensure that it is already) the result up in the layers panel so it is visible at the top.
- Move the hill shaded layer to be just below the shaded DTM
- Adjust the transparency of the top layer (right click the layer, find transparency in the properties window, move the slider) so that the map is transparent over the hill shaded layer.
Inverting the color ramp. (Click color ramp and choose invert)
Adjusting the transparency